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Grant awarded: Scientific exchange with NPS on GPU-accelerated weather simulations

Valentin Churavy has successfully applied for a travel grant at the Bavaria California Technology Center (BaCaTec,? https://bacatec.de).?Over the next two years, we will collaborate with Frank Giraldo and Lucas Wilcox?at the Navel Postgraduate School in Monterey, California. A multi-week visit of Valentin to California is planned for 2025, which will be reciprocated by scientist from NPS in 2026. Congratulations Valentin!

Abstract

Predictive modeling of extreme weather events is a key tool for addressing the impacts of climate change at both regional and global scales. Regions like California and Bavaria face immense challenges from the increasing frequency of such events. By employing predictive simulation methods, regional and municipal authorities can better plan and appropriately scale climate-resilient infrastructure. However, large-scale, high-fidelity numerical simulations are extremely computationally demanding and require advanced computational and mathematical methods for efficient prediction of regional climate impacts. To meet this need, our project will work towards extending the Julia-based simulation framework Trixi.jl to simulate local extreme weather events with solution-adaptive algorithms for GPU-based supercomputers. In addition, integrating machine learning and automatic differentiation will facilitate sensitivity analyses and enable more sophisticated surrogate modeling.?

Together with Erik Faulhaber, Sven Berger, Christian Wei?enfels und Gregor Gassner,?we have submitted our paper "Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation".

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arXiv:2506.21206 reproduce me!

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Abstract

Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic distributions while preserving the geometry interface. By leveraging the meshless nature of particle-based methods, our approach does not require connectivity information and is thus straightforward to integrate into existing particle-based frameworks. It is robust to imperfect input geometries and memory-efficient without compromising performance. Moreover, our experiments demonstrate that with increasingly higher resolution, the resulting particle distribution converges to the exact geometry.

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